Experience William Blake in Augmented Reality

A new AR app brings the imaginary to you

A person holding a iPad Pro tablet with augmented reality creatures on the screen inspired by William Blake's artwork.

United Visions © Tin&Ed

Photo courtesy of Apple

By Betsy Brand

Dec 15, 2022 Updated Oct 11, 2023

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Imagine stepping inside the mind of one of your favorite artists: seeing through their eyes, hearing their thought process, and experiencing their dreams, nightmares, and everything in between.

This is the challenge we posed to Australian artists and technologists Tin Nguyen and Edward Cutting, known as Tin&Ed, in preparation for the Getty exhibition William Blake: Visionary.

Commissioned to create a contemporary response to the work of the radical 19th-century artist and poet, the pair looked to augmented reality (AR) to immerse visitors in an otherworldly realm filled with Blake’s uncanny creatures and obsessions—particularly the struggle between good and evil.

Tin&Ed dove into Blake’s drawings and paintings, consulting with Getty drawings curators Edina Adam and Julian Brooks about the artist’s materials and intentions. Then the pair began digitally sculpting versions of Blake’s creatures with Zbrush and Nomad3d. The final step was to animate them. Tin&Ed worked with a choreographer and motion capture technology to animate the creatures in the game engine Unity and ARKit.

Creatures inspired by William Blake's "A Ghost of a Flea" populate a water feature in Getty's Central Garden.

Creatures inspired by The Ghost of a Flea dance in the Getty Center’s Central Garden. United Visions © Tin&Ed

The project, titled United Visions and available as a free app, debuted last summer at Apple’s new flagship store on London’s famed Brompton Road. (Blake’s native city was a fitting setting to bring his creations to life.)

Using the app, hybrid creatures from Blake’s drawing The Ghost of a Flea appeared in frightening multitudes on walls, tables, and even the ceiling. Serpents from his Satan Exulting over Eve slithered across the store with lifelike detail.

Animated creatures inspired by William Blake's artwork dance through the Getty Center's architecture.

A figure modeled after Blake’s drawings is surrounded by serpents like the one in Satan Exulting over Eve. United Visions © Tin&Ed

As part of the store’s opening events in July, Nguyen, Cutting, and Grammy-nominated hip-hop producer Just Blaze (who created the atmospheric soundscape for United Visions) participated in a series of panels and discussions highlighting their creative processes and the potential for experimenting with cutting-edge technology in museums.

The artists also emphasized that, with some training and basic equipment, anyone can explore AR. Tin&Ed expanded their knowledge of the software they used like the rest of us would, on YouTube, and poet Oveous Maximus recorded his vocal overlay with a MacBook and microphone while sitting on a beach.

Animated creatures and plants inspired by William Blake's artwork stand in front of the Getty Center's building.

A character from United Visions appears in an AR forest in front of the Getty Museum’s piano curve. United Visions © Tin&Ed

Museum collections are a great starting point for inspiration. All of Blake’s featured works in the app are in the public domain, which means they can be used for experimentation without having to clear image rights.

United Visions will continue to be available through the run of William Blake: Visionary, on view at the Getty Center through January 14, 2024.

Get the free AR app through the App Store for iOS 12.0 or higher.

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