Note: To protect the privacy of our members, e-mail addresses have been removed from the archived messages. As a result, some links may be broken.
As with any other discipline, visual arts are evaluated and graded on
"objective" data. There should be no mystery to grading student production
output if a criteria is set to them and estalished prior to grading. If a
student knows what is being graded, he or she will work toward that aim.
Here is a sample grading criteria for your files:
from: design technology art training video series
DRAWING UNIT: HAND
HAND / 100-0101
Anyone who can tie a shoe lace can learn to draw. Learning to draw is an
eye-hand coordination skill that is best developed through a process of
critical observation - and like any sport - by diligent, constant, and
uninterrupted practice time.
CONTOUR DRAWING = a continuous and uninterrupted single line drawing
OBSERVATION = keeping your eye more on the object than on the
DETAIL = capturing all skin folds, knuckle
joints, and fingernails
PROPORTION = size relationships between thumb and fingers
COMPOSITION = placement of objects on a piece of paper
MATERIALS & SUPPLIES:
Large nib felt-tip marker (color - BLACK)
12" x 9" and 18" x 12" 80lb sulfite WHITE drawing paper
1/4" pad of old newspapers stapled around the edges to discourage desultory
01. Place the hand you are going to draw on a flat surface in front of you
02. Relax the hand, and cup the fingers up so they do not appear flat
03. With a black large tip felt marker trace the route you will be taking
around the hand
04. Once you begin drawing, DO NOT lift the marker from the page until the
is completed. If you make a mistake, ignore it, and work over it.
05. Practice drawing the hand in different positions on a sheet of 18" x 12"
06. ABSOLUTELY NO TALKING that breaks the necessary concentration on drawing
07. Tape Deck to play classical background music, i.e. Debussy, Ibert, Bach,
GRADING CRITERIA: A/16 = MAXIMUM GRADE/POINTS ON:
CONTINUOUS LINE = (1) point off for every line break
DETAIL = (1) point off for every missing skin fold, knuckle or fingernails
PROPORTION = (1) point off for every distortion of thumb and/or fingers or
running off page
NEATNESS = (1) point off for every tear, smudge or crease of the paper
TORSO, FULL FIGURE, GESTURE DRAWING, BRUSH TECHNIQUE PAINTING, CUT PAPER,
CONSTRUCTION, BLOCK PRINT, SILK SCREEN, FASHION PLATE , etal
VISIT "HOMEBASE" at: http://www.sierratel.com/robprod