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Lesson Plans


Tecchnology & Art

[ Thread ][ Subject ][ Author ][ Date ]
shildret
Fri, 01 Jan 1904 04:52:25 +0000


Bunki - (maybe this will help you with your grant) and anyone else
wondering about techology and art. Here is information from a digital
artist that was sent to the Emig listserv. I have his permission to
share it with ArtsEdNet readers.

-I must say that the transition to digital methods is nothing short of
breathtaking. I have been an illustrator for over 25 years, beginning as
a
film animator (I worked on TV spots, Saturday morning cartoons, Sesame
Street, Children's Television Workshop, Nova, etc.), and later wrote and
illustrated a weekly newspaper column as well as worked in mainstream
commercial illustration.
Now I have moved into children's publishing although I still do design,
advertising and institutional projects.

I mention all of this to emphasize that I have been there to ride out
the
various stylistic tsunamis that have swept over the applied arts. In my
opinion, the use of software like Painter will completely and forever
alter
the illustration profession. My experience may be indicative; six months
ago I was doing approximated 5% of my work digitally. In recent weeks
that
number has gone up to 80%!

I was part of the 1996 New York Society of Illustrators annual show and
reviewing the exhibit I suddenly realized that at least 75% of the work
could have been done digitally without the slightest diminution of
quality.
I didn't act on that epiphany right away, but that thought festered in
my
mind and slowly I began dabbling with the Painter/Photoshop combination.

Painter's main virtue is also its greatest problem; it has so many
features
that it is difficult for an artist to decide what CAN be done rather
than
what SHOULD be done. In traditional media each technique requires a
minimum
level of mastery to produce a compelling image. The same is true for
Painter and I think artists often are seduced by the vast capabilities
of
the software rather than matching a technique to the aesthetic
requirements
of their imagery.

In my digital children's book I have deliberately limited the technique
in
an attempt to keep it stylistically consistent - the temptation to get
exotic is strong, but so far I'm resisting.

I know this post is getting a bit long, but I'll relate one more
illustration anecdote; a design firmed called to assign me an
illustration
for the annual United Way fund-raiser brochure. I sat down and comped it
in
painter in exactly 30 minutes and posted it on the web. The client was
delighted (with a few changes) and I'm going to final on Monday. The
client, a graphic design firm, was absolutely flabbergasted that I had
done
the image digitally. This experience is repeating itself more and more
frequently.

In any case, I had always thought that ditial art was the sole
provinance
of video game designers, fantasy art and Adobe Illustrator drones. My
exprience with Painter has convinced me that digital art will not only
find a place in the traditional aesthetic, but will help that aesthetic
evolve.

--
Mike Reed

http://www.winternet.com/~mikelr/html/art.html

-- 
Sandra Hildreth
Home Page: http://www.northnet.org/hildreth
Art 7-12, Madrid-Waddington Central School, Madrid, NY 13660
School Pages: http://www.northnet.org/mwcsart/mwart.htm
Art Methods, St. Lawrence University, Canton, NY 13617

  • Maybe reply: Michael Penney: "Re: Tecchnology & Art"