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Re: [teacherartexchange] Need Help With Difficult Parent


From: Rebecca Burch (mamallama_at_TeacherArtExchange)
Date: Wed Nov 14 2007 - 16:55:06 PST

That's a really good point, Patty. I get so sick everytime I hear the
phrase "those who can... do. those who can't ... teach." It's really
not true, but it is a good reminder that we all need to be on top of
what people are doing in art all the time. It's tireless work. We
need to be exhibiting our art, visiting museums and galleries, and
definitely staying on top of things in the Creative marketplace. All
this on top of all we do in the classroom!!! Teaching is definitely
NOT a 9-5 job, and shouldn't be. But it's the most fun job. Even the
challenges of staying on top of it all are fun, to me. I would be
bored to death just stuck in one job all day, but getting out and
seeing what people are doing in so many creative fields is like having
a new job every day. :)

Good luck with the 3-D animation and illustration course! Please
share everything you learn. :) That's a new direction for me, too,
and I have no clue what I'm doing, but learning is a blast.


On Nov 14, 2007 6:46 PM, Patricia Knott wrote:
> I'm going to keep Jen's response intact because it good stuff for all
> of us art teachers trying to direct our students to art careers
> where they won't be fighting to make a living.
> I am initiating a new course next year in 3-D animation and
> illustration.
> All this is just fuel for my fodder that the art industry is way
> ahead of where we are as art teachers. Oh yep, THEY have to know what
> is good design, but we also have to be on top of the speed of the
> industry demands. I question every day what I need to convey as
> opposed to what they need to know. I'm an absolute old fogie, but I
> also know I have to get on top of the skills.
> If any one saw last weeks Sixty Minutes you will understand how much
> the technical stuff is imperative to success. We can no longer be
> so way behind the speed of the changes and where are kids need to
> go. We have to find new FASTER ways to teach them what is good.
> And I am convinced that is just how it is. I'm on too many art
> lists to hear the same old stuff over and over again . I want to
> hear the same new stuff and how it's being implemented.
> Let's hear the new stuff.
> Thank you Jen for bringing to light some real world demands.
> Patty
> On Nov 14, 2007, at 5:48 PM, Jen Ellis wrote:
> > Rebecca-
> >
> > All of my friends in the digital media field are making GREAT money.
> > They all love their jobs and work in creative environments where they
> > can dress casual, make their cubes look like castles, and have free
> > lunch everyday!
> >
> > However, this field is EXTREMELY competitive. You have to be an
> > excellent student and really become an expert at your work to get
> > taken seriously. That being said, I know very few people in my major
> > that did not get a job in their field. They were scooped up very
> > quickly.
> >
> > I got a call from a friend last week that was complaining to me about
> > 3 offers from Sony, Pixar, and Dreamworks. (oh the pain! to have such
> > problems!)
> >
> > You may want to bring up how 3D technology is now being used in the
> > medical field to simulate surgery demonstrations or animated medical
> > illustrations. These skills are VERY valuable, and are extremely
> > limited at this time.
> >
> > Many companies are now requesting technical drawings to give product
> > demonstrations or online animated instruction manuals. What about
> > using CAD for an architectural firm? Engineers use CAD daily to do
> > their work. Is that not in some aspect digital art?
> >
> > You can make a lot of money in web media as well. That uses both sides
> > of the brain mixing technical if you like programming with design.
> >
> > Taken from here
> > salaries.html
> > Salary Overview for the Gaming Industry
> >
> > The following information is based on search assignements in the
> > year 2002.
> >
> > Artists/Animators - There is still a shortage on the market of
> > experienced 3D animators. Top grads from programs like Ringling and
> > Vancouver are still getting offers in the $50-$60K range. Of course,
> > that is for the top talent. There are more bad demo reels out there
> > than there are fish in the sea (a little hyperbole never hurt anyone).
> > Lead artists with a hit console title to their credit are entertaining
> > offers in the low six figures. There are a lot of console projects in
> > development that are screaming for talent.
> >
> > Programmers - Pressure to get out launch titles for the X-Box forced
> > up the price of all C++ game programmers. Entry level coders with 3D
> > skills are being paid in $45-$55K range. At the high end of the
> > market, lead developers are being paid $150-$250K to work on high
> > profile console titles. The slowing economy is having no visible
> > effect on the salaries being offered to experienced game programmers.
> >
> > Project Managers/Producers - A strong development manager with a track
> > record of working with outside development teams is being paid
> > $80-$100K. An executive producer with a track record of managing
> > multiple projects is being paid $100-$130K.
> >
> > Marketing - DotCom inflation was driving up this market and it is now
> > almost in total collapse. Manager with strong retail channel
> > experience who were getting $90-$120K are now looking at $60-$80K
> > while managers with internet skills are getting unemployment checks. A
> > Director of Marketing with a strong Internet background was being paid
> > in the $200-$300K range and is now lucky to have a job. Channel
> > marketing skils and strong retail contacts are now being valued again.
> >
> > This is 5 years old and I know the salaries have gone up from there.
> >
> > I may send more later....
> >
> > Jen
> >
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