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Lesson Plans


[ Thread ][ Subject ][ Author ][ Date ]
National Art Education Association (naea)
Mon, 19 May 1997 16:27:50 -0400

Office of the Executive Director
Phone 703-860-8000 Fax 703-860-2960
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E-mail: naea

Unique New Scholarship Program Honors U.S. High School Artists For Original
Works of Art Created on Computers

(RESTON, VA: MAY 12) A unique approach to encouraging technology and
creativity in education was announced by Imation Corporation, the imaging
and information company recently spun off by 3M. The Imation Computer Arts
Scholarship program is being launched to identify and honor high school
students who create original works of art on the computer. A total of
thirty $1,000 to $3,500 scholarships will be given, along with hundreds of
local school level awards.

The scholarships are sponsored by Imation in partnership with the National
Art Education Association (NAEA) and the American Association of School
Administrators (AASA).

"We believe that encouraging creativity and the use of information and
imaging technology in the classroom is important to education, and in
keeping with our company's mission and the goals of our new corporate
contributions program," said Imation CEO Bill Monahan. The program is the
major focus for Imation's newly established corporate philanthropy.

The search for the first group of top high school computer artists will
officially start with he 1997-98 school year in all high schools in the
U.S. There are no specific categories for entry, and quality of art and
creativity are the main criteria for selection. To make it possible for any
student with computer access to enter, all entries must be submitted on a
standard 1.44 MB computer disk.

Dr. Thomas Hatfield, executive director of NAEA said that the association
plans to target the 20,000 members of its high school National Art Honor
Society, and its 5,000 secondary art educators for the program.
"Technology is one of the hottest topics in art education today," Hatfield
said. "Convention sessions on this are always the first filled. We see the
Imation Scholarship program as a great opportunity to provide recognition
to art education, help us encourage technology in schools, and to honor
some fine young artists."

"The Imation Scholarship program fits the AASA's mission like a glove,"
said Paul Houston executive director of the more than 15,000 member
organization that represents superintendents and other district level
school administrators. "Preparing schools and school systems for the 21st
century requires making great leaps in technology and how it can
effectively be used in schools. This program will help us in that effort."

Information packets will be sent to all superintendents, high schools, art
educators and honor society members in September. First year entries will
be due by mid-January, 1998. Under the scholarship program guidelines,
each participating high school can nominate one student's work of art, and
will also be able to give Certificates of Merit to its school's runners-up.
The entries submitted by the top local school honorees first will be
screened by judges from a leading art and graphics education college to the
top 100 pieces of art nationally, earning National Certificates of
Excellence. A prestigious panel of museum directors, art educators and
technologists will select the top 25 national scholarship recipients from
that group, awarding each $1,000 scholarship awards, a medallion, a school
trophy, and a trip with their art teacher to Minneapolis in the summer,

In the final selection stage, a panel of leading artists will come to the
Minneapolis event to meet with and judge the computer art of the 25
finalists. The top five National Imation Computer Arts Scholars will
receive an additional $2,500, school trophy, and a package of Imation
technology products for their school art department.

Imation Corp. supplies a variety of products and services worldwide for the
information processing industry, specializing in imaging applications and
information storage. The business units that make up Imation had 1996
revenues of approximately $2.3 billion. The company employs approximately
9,400 people worldwide and is based in Oakdale, Minnesota.