THESE SUGGESTIONS WERE DEVELOPED AFTER MY IDEAS,
ENTITLED "SHARON'S THOUGHTS", WERE PRINTED IN THE NAEA MAGAZINE
ART EDUCATION NAEA MAY 1997 VOL 50 PAGES 24 and 41
In a Postmodern Backpack:Basics for the Art Teacher - June Julian
1. Students will probably range in computer knowledge from none to more than
you. This is not an issue as it is not so much their computer knowledge but more
their creative, original and appropriate skills at interpreting the concept of
the computer as an art tool, like a pencil or paintbrush, not only for
themselves but also for their school students that they may teach. In this idea
then comes the idea of students developing as independent artists who use the
computer and students developing as art teachers who write lesson plan and
design curriculums that successfully address the issue of the computer in the
school art room.
What can they do with the computer as artists?
What can they do with the computer as designers?
What can they do with the computer as art and design teachers?
2. Cut and paste are great options - but care must be taken here otherwise the
activity becomes a meaningless exercise similar to cutting random pictures from
a magazine and sticking them together with no reason for the arrangement.
3. Consider asking the students to document what they are doing with the
computer and why - a little like an artists intent, the documentation might be
critical and analytical but not just a record such as I pressed this key to make
4. If you have to teach computer skills, do keep it basic perhaps take one
program and 4 keys the students will expand and develop from here. My approach
was to teach just enough so that the students could produce a set of images
based upon curvilinear forms and another set based upon angular forms. The
students can bring to these images such issues as composition, balance, light,
depth, rhythm and more. These can then be worked on by hand - scanned into the
computer and on and on.
5. Request that the students build a portfolio, consider H.Gardner's Project
The protfolio might contain sketches, art works, text, lesson plans, all of
these can be done on and off the computer. Try teaching the computer using the
6. Consider B. Edwards drawing exercises especially her book "Drawing on the
Chapters 7 & 8, interpreting the words "love, joy, energy etc" and "drawing out
a problem". The mouse is the pencil.
7. Take a computer 2D image into a 3D form made of cardboard or clay.
8. Discussions in class could look at the pro's and con's of computers.
9. Explore e mail - look at the possibility of sending both text and images as e
mail. Students could send such to one another but it would be even better if the
students could send this around the world. Those who receive these text and
images might add, work on, so adding a new twist to group work, or grade and
comment on the work, so add a new twist to teaching, receive in as a gift, so
add a new twist to art collecting.
10. A student might have on theme for example "reflections" that they work on
for the whole semester and so all their work digital, hand, text etc comes from
their chosen topic area.
11. Symbols - students might develop their own personal symbol set and do the
a. write a problem or letter in text
b. turn this written text into a visual image made up of symbols
(in other words trade the words or sentences for a symbol that they have
12. Discuss and make art work about your students reaction to having to use the
computer in the art room.
13. Make books using computer images.
14. You will need a criteria to control what goes on and to asses what has gone
on. Think about assessment, I do not think you should asses computer knowledge
but more what has the student done. On the other hand should we asses technical
skill along side creative and original concepts?
15. What are the implications of the computer to the 21st century. Are we all
going to be very isolated from one another after all you can bank and shop using
a computer will we eventually teach through the computer?.
16. Tactile Senses: Could the computer mean eventual lose of our tactile senses
- child development and the need to touch things.
17. Handwriting: No more hand writing what a lose here - lose of individual
18. Exhibition: The digital image exhibition - where should this take place on
the computer screen or a hard copy on the wall. Implications of world wide
access, might artists from all over the world come together for an exhibition.
19. Environment: Why are computer lab teaching rooms so sterile - they appear as
a 1960's typing pool is this a good environment for using the computer as a tool
for creating art?
Sharon - Hong Kong Polytechnic University dabss