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Lesson Plans

Re: developing significant production activities

[ Thread ][ Subject ][ Author ][ Date ]
Thu, 11 Jul 1996 15:05:36 -0400

Here's something from a document I wrote on how to write DBAE lessons/units.
It is intended to be used in a staff-development workshop with accompanying
training so if anything is unclear, please ask and I'll try to clarify.

Some goals to consider when developing instructional activities that foster
meaningful art making:

Involve students in activites which are centered around the main ideas and
most significant aspects of the work(s) being studied instead of a purely
result-oriented activity.

Identify and use appropriate art-making activites that help students
understand how the works were created; for example, using media similar to
what the artist used so that they are familiar with the process that the
artist dealt with and the potential and limitations of the medium
(particularly when the media or processes used are relevant to our
interpretation of the work).

Design rich art-making activities that place the student in authentic
decision-making situations similar to that of the artist who produced the
work studied. Do not make all of the decisions for them; let them be
creative. Encourage variety among the finished products.

Help students to improve their individual art-making skills.

Help students create works reflecting a variety of styles, cultures, and
historical periods (even within the same assignment, perhaps).

Remember that art-making activities that have allowed the individual students
to think like artists will result in a wide variety of solutions and