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Digital Natives, Digital Immigrants

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From: Mark Alexander (markcalexander_at_TeacherArtExchange)
Date: Fri Jan 25 2002 - 09:00:00 PST


Scott Shuler, Arts Consultant with the Connecticut State Department of Education sent this to me, and I thought it was worth sharing with the ArtsEdNet list.
Mark
Shuler Scott <Scott.Shuler@po.state.ct.us> wrote: From: Shuler Scott
To:
Subject: FW: Digital Natives, Digital Immigrants
Date: Fri, 25 Jan 2002 11:24:06 -0500

Below you will find an article that provides fascinating insights into how and why students today are different as a result of growing up with technology, and how most teachers -- who are of an older generation, which grew up without computers and videogames -- are struggling to adjust their teaching to accommodate those differences. One interesting excerpt: Today's average college grads have spent less than 5,000 hours of
their lives reading, but over 10,000 hours playing video games (not to
mention 20,000 hours watching TV). An interesting implication of this article is the extent to which artistic media have become a primary mode of communication for students, increasingly dominant over text.
Scott

Scott C. Shuler, Ph.D.
Arts Consultant
Connecticut State Department of Education
165 Capitol Ave., Room 215
Hartford, CT 06106

E-mail: scott.shuler@po.state.ct.us
Phone: (860) 713-6746 (or secretary, Roz Bailey: 713-6741)
Fax: (860) 713-7018
Web: http://www.state.ct.us/sde/dtl/curriculum/currart.htm

"Keep me away from the wisdom which does not cry, the philosophy which
does not laugh and the greatness which does not bow before children." -- Kahlil Gibran (poet/artist).

Digital Natives, Digital Immigrants

By Marc Prensky

© 2001 Marc Prensky (2,769 words)

It is amazing to me how in all the hoopla and debate these days about
the decline of education in the US we ignore the most fundamental of
its causes. Our students have changed radically. Today's students are
no longer the people our educational system was designed to teach.

Today's students have not just changed incrementally from those of the
past, nor simply changed their slang, clothes, body adornments, or
styles, as has happened between generations previously. A really big
discontinuity has taken place. One might even call it a "singularity" -
an event which changes things so fundamentally that there is absolutely
no going back. This so-called "singularity" is the arrival and rapid
dissemination of digital technology in the last decades of the 20th
century.

(continued next post)

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