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Why not use the educational games direction to re-enforce art history or
art elements and principles? The students could select one or the group to
include somehow into a board game. For example: Roll the dice and move
around the board when the player gets the correct answer. Draw a card (made
from the Shorewood catalog) and name the artist, or name the most important
element the artist used in that artwork, or name the art movement.
Just some thoughts about board games from Connecticut's northwest corner!
1-8 art on the cart
Lee H. Kellogg School
Falls Village, CT 06031
>In a message dated 97-02-02 18:04:27 EST, you write:
><< One of the best I received was in an Ancient History class, and the game
> was about early Humans, and if you pulled the wrong card, you went back
> down the evolutionary tree, so to speak. Am I on the same track as you? >>
>Evolutionarily speaking? :-) Charlotte, your ideas are wonderful - I'm in
>the bad habit of laying the tracks as I go, as I sit here in front of my
>computer reading about Game Theory in the encyclopaedia. I wasn't sure of
>the themes, but I think I will point out to my kids how there is a big market
>for educational games, so we will work in that direction. Perhaps I will let
>students pick any one of their other subjects to base the game on.
>Thanks! Keep the ideas coming!