Duffy, what is the context of the board games? When I did it, and I
might do it again, I did it in relation to Language Arts and Social
Studies...for example, a board game might be based on a novel that the
class had read, and then in groups, (after the requisite playing and
learning about instructions & rules) the students would design a content
based board game.
One of the best I received was in an Ancient History class, and the game
was about early Humans, and if you pulled the wrong card, you went back
down the evolutionary tree, so to speak. Am I on the same track as you?