Note: To protect the privacy of our members, e-mail addresses have been removed from the archived messages. As a result, some links may be broken.
I just saw your message on artsednet and thought I'd reply, both personally and
in the forum. This is the dialog I've been looking for. I've been teaching a
self-made computer graphics class in isolation at my middle school (using
Macintosh Computers) for years. We will convert to PCs in a year or two because
of executive decree.
A high-school teacher might give you better advice, but I think you'll find
Adobe Illustrator and Pagemaker are still industry standards (& are
cross-platformed). CorelDraw, from what I've seen, is a pretty complete and
sophisticated program - and the company must be promoting like mad because our
administrators are buying in. I don't have any insights about animation
programs. If you are in a large town or city, make contact with the commercial
graphics studios and find out what they use.
In my district, the software budget is a currently a token line item, but we
discovered some software titles on our textbook list and can tap into a
"supplemental" textbook budget that can be used for software - and is beefy
enough to support site licensing. If you can create a whole class dedicated to
computer graphics, by all means do so: You'll have plenty to work with and
better justification for your budget. I've had no problem filling an entire
school year with lessons and activities for the computer. I've also found that
my explorations into computing have caused my administrators to sit up and take
notice - and a couple of grants didn't hurt the art department reputation,
either. In fact, I'd now like to get the same kind of support for traditional
art methods as I got for computer graphics, once the administrators realized
that art classes could produce more with computers than the science and math
people they always supported with labs and software.
Have fun. I did.
Dave Parsons, 103137.1437