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Re: Art Centers


Date: Thu Feb 26 2004 - 07:02:43 PST

Hello. I've read with great interest this exchange re choice-based art ed and art centers. I think the key to success on a long-term basis (rather than one choice day here and there) is the motivators. My students receive a project (ie motivator) menu, which includes proposals such as "create a work of art which incorporates the concept of a maze -- as narrative, non-objective design, metaphor, etc." or "create a work of art based on your earliest childhood memories", or "create three different non-objective artworks which present to the viewer an illusion of deep space." Most of the project motivators give the student the option of working in the genres of realism, expressionism, fantasy, or design. Each 'motivator' is accompanied by a list of materials (which have already been introduced in a more structured way, as well as the 'generic style categories') from which to choose (or combine). Students must complete (let's say) five of the seven projects on the menu, and they can choose the number of cl
ass periods to spend -- this translates into the point value and the expectations for evaluation. Hope this little contribution is not too confusing; but I don't want java to tell me I've taken too long to compose. J.
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