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Lesson Plans


Fw: EDMARK E-NEWS: AUGUST 1999

[ Thread ][ Subject ][ Author ][ Date ]
Lawrence A. Parker/OCCTI (occti)
Sat, 14 Aug 1999 00:52:07 -0400


----- Original Message -----
From: listserv <edmarknews>
To: <enews>
Sent: Friday, August 13, 1999 7:26 PM
Subject: EDMARK E-NEWS: AUGUST 1999

> EDMARK E-NEWS: AUGUST 1999
>
> CONTENTS
> A. Letter to Parents and Teachers
> B. The Parenting Corner
> - Focus on Critical Thinking
> C. New Releases--Thinkin' Things Series
> D. The Teachers' Corner
> - Encouraging Critical Thinking in the Classroom
> - Earn Free Software with E Cartons
> E. Back-to-School Specials
> - For Families: $10 Off Thinkin' Things Retail Versions
> - For Schools: 15% Off Mix 'n Match Licenses
> F. Trademarks
> G. Subscriptions
>
> *****************************
> Dear Parents and Teachers:
>
> The ability to effectively collect, evaluate, and use data is crucial in
our
> information-rich society. We use these skills to interpret current events,
> unravel scientific mysteries, and make informed decisions every day. How
can
> we help our children prepare for these challenges?
>
> This issue of E-News focuses on critical thinking and problem solving. By
> learning to think analytically, clearly, and independently, children build
a
> strong foundation for future success--both in and out of the classroom.
>
> The Edmark Team
>
> *****************************
> B. THE PARENTING CORNER
> Encourage your child's intellectual curiosity--and help build
> problem-solving skills--by following these tips.
>
> FOCUS ON CRITICAL THINKING
> --Involve your children in everyday decisions. Think out loud about the
> various parts of the situation and mull over possible solutions together.
>
> --For older children, try the "Summer Home Learning Recipes for Parents
and
> Children Grades 9-12" available at
> http://ericps.ed.uiuc.edu/npin/respar/texts/home/sum9to12.html . It
includes
> a list of problem-solving steps and a "bank" of potential problems you can
> solve together.
>
> --Arranging tasks into a logical sequence is a valuable thinking skill.
> Encourage your child to break events into a series of steps. For example,
> ask young children what happens in the beginning, middle, and end of a
> favorite story. Older children could make a detailed itinerary for the
> family's next vacation or a sequential plan for completing a term paper.
>
> --Look for opportunities to increase the difficulty or complexity of an
> activity your child already enjoys. For example, at the Dear Parents site,
> we received a question from a parent who wanted to know how to make a
> 4-year-old child's new hobby (collecting rocks and bottle caps) more
> educational. Read our response at
> http://www.dearparents.com/Category/97/ts/ts97001.shtml .
>
> --Play "what if" games with your child and discuss (or test) potential
> outcomes. What would happen if you and your dog switched places for a day?
> What would it taste like if you mixed chocolate chips into the pancake
> batter? What if you had to get the whole family to Grandma's house but
> didn't have a car?
>
> --Sometimes, problems are solved simply by paying attention--or, problems
> can be created when something important is overlooked. Help build your
> child's observational skills by asking detail-oriented questions. (How
many
> dogs are in the park? Do you see any misspelled words in this newspaper
> article? Did we buy everything on our grocery list?)
>
> --In "Helping with Homework: A Parent's Guide to Information
> Problem-Solving," the authors recommend that parents take on the role of
> "coach" and step back as the child becomes the "doer." For a quick summary
> of the article, see
> http://ericps.ed.uiuc.edu/npin/respar/texts/home/n00018.html .
>
> --Compare, contrast, and define. Gather two objects (such as a toothbrush
> and a fork) and ask your child what the pair has in common. Ask what makes
> them different. Finally, ask what one thing seems to make a toothbrush a
> toothbrush and what one thing seems to make a fork a fork. Continue the
> investigation with other pairs of objects.
> **This tip was summarized from the Together Time activities found in
> Edmark's Thinkin' Things Toony the Loon's Lagoon. For more information
about
> this product, see Section C, below.
>
> --Recognizing patterns is an important analysis skill. Challenge your
child
> to repeat the patterns you draw (dot, dot, star), play (use traditional
> musical instruments or improvised ones such as pot and pan "drums"), or
say
> (make up a nonsense rhyme or read a fun, short poem).
>
> *****************************
> C. NEW RELEASES--THINKIN' THINGS SERIES
> Edmark's Thinkin' Things Series has won more than 50 top educational
> software awards. We're pleased to announce both new and enhanced products
in
> the series. Home and school versions of the software are available.
>
> School versions of the Thinkin' Things (R) Series are offered in 2-user,
> 6-user, and 30-user packages. All school versions include a teacher's
guide
> filled with suggested classroom activities (for use with the software as
> well as away from the computer) and a variety of reproducible activity
> sheets to support hands-on learning. Extend the learning and integrate
> computer time with classroom instruction!
>
> NEW! Thinkin' Things All Around FrippleTown
> Ages 4-8 (Grades K-2)
> Come drive the delivery van, make cookies for finicky customers, design
> collectible flags, take a roll around the skate park--and strengthen
> thinking skills along the way! All Around FrippleTown offers
age-appropriate
> activities that encourage children to analyze attributes, use logic,
> practice reverse engineering, and make connections between math and art.
To
> learn more about this fun-filled product, go to
> http://www.edmark.com/prod/tt/fripple/features.html .
>
> ENHANCED VERSION! Thinkin' Things Toony the Loon's Lagoon
> Ages 4-8 (Grades K-2)
> We've updated the award-winning Thinkin' Things Collection 1 and added
> online brain-teasers--a new one is provided every week! You can develop a
> rhythm with Oranga Banga, assemble Feathered Friends, create 3D art, help
> choose Fripple Guides, play a tune on one of Toony's wacky xylophones, and
> more! This powerful set of tools encourages creativity, while helping
> children strengthen observation, memory, and problem-solving skills. To
> learn more about this program, visit
> http://www.edmark.com/prod/tt/toony/features.html .
>
> ENHANCED VERSION! Thinkin' Things Galactic Brain Benders
> Ages 8-12 (Grades 3-8)
> An updated version of the award-winning Thinkin' Things Collection 3, this
> program has a whole new look and feel but retains the challenging
activities
> that encourage children to think ahead, test hypotheses, and develop
> decision-making skills. You can experiment with the effects of virtual
> gravity and friction, program a half-time show, twist photos, and build a
> portfolio with Stocktopus. Plus, new Web-based challenges are updated
every
> week. To learn more about this brain-building program, go to
> http://www.edmark.com/prod/tt/galactic/features.html .
>
> *****************************
> D. THE TEACHERS' CORNER
>
> ENCOURAGING CRITICAL THINKING IN THE CLASSROOM
> Most educators agree that critical-thinking skills are important. The
> question is--how can we help students develop them? One way that
interested
> teachers can begin is to examine their style of questioning. There is an
art
> to asking questions, especially the kinds of thought-provoking, open-ended
> questions at the heart of the critical-thinking process.
>
> Several Web resources are available to help educators (and their
students!)
> polish their questioning skills.
>
> --A Questioning Toolkit
> http://www.fno.org/nov97/toolkit.html
> Includes descriptions of 17 different question types, such as Probing,
> Sorting & Sifting, Clarification, and Unanswerable questions.
>
> --Filling the Toolbox: Classroom Strategies to Engender Student
Questioning
> http://www.fno.org/toolbox.html
> Provides example strategies for creating a classroom climate conducive to
> critical thinking--starting with coaching students to ask their own
> questions.
>
> --Much Ado About Nothing
> http://www.ael.org/rel/quilt/ql971002.htm
> Discusses the importance of "doing nothing"--in other words, waiting for
> students to formulate (and think through!) their own responses.
>
> One means of analyzing the thinking process is Bloom's taxonomy. This
system
> (developed in the 1950s) categorizes cognitive learning into six levels:
> knowledge, comprehension, application, analysis, synthesis, and
evaluation.
> The following two Web sites incorporate these classifications.
>
> --Effective Classroom Questioning
> http://www.oir.uiuc.edu/did/booklets/question/question.html
> Describes questions appropriate for each level of Bloom's taxonomy and
> includes a method for assessing your own questioning skills.
>
> --Verbs that Help to Describe Complexity of Behavior
> http://www.scs.unt.edu/classes/smhm/3500/702/bloom.htm
> A well-organized list of verbs that can be used in questions or
> descriptions, tailored to each level of Bloom's taxonomy.
>
> EARN FREE SOFTWARE WITH E CARTONS
> Tetra Pak and Edmark are proud to offer schools additional opportunities
for
> learning--in the cafeteria and at the computer!
>
> If your school is located in the United States, and your milk cartons are
> manufactured by Tetra Pak, you'll soon see an educational puzzle, game, or
> science project printed on each carton's side. What's more, for every
1,000
> Tetra Pak cartons consumed at your school this academic year, you'll earn
a
> $1 credit toward Edmark's award-winning software! For complete details
about
> the software credits (and for solutions to the milk carton puzzles), visit
> the E Carton web page at www.ecarton.com .
>
> Tetra Pak makes paperboard milk cartons--the only school milk packaging
that
> is currently being recycled or composted in the U.S. For information about
> recycling or composting milk cartons at your school, e-mail Debbi Dodson
at
> ddodson.
>
> E. BACK-TO-SCHOOL SPECIALS
>
> FOR FAMILIES: SAVE $10* ON THINKIN' THINGS RETAIL VERSIONS
> Build your child's thinking skills with Thinkin' Things and save $10 per
> title! These titles are filled with hundreds of challenges, engaging
> characters, and activities that grow more advanced as your child succeeds.
> They're a great blend of fun and learning.
>
> Choose from these exciting Thinkin' Things titles:
>
> NEW! All Around FrippleTown (TM) Ages 4-8. Edmark price $29.95, your price
> $19.95
>
> Toony the Loon's Lagoon (TM) Ages 4-8. Edmark price $29.95, your price
> $19.95
> An enhanced version of Thinkin' Things Collection 1
>
> Galactic Brain Benders (TM) Ages 8-12. Edmark price $29.95, your price
> $19.95
> An enhanced version of Thinkin' Things Collection 3
>
> Sky Island Mysteries (TM) Ages 8-12. Edmark price $29.95, your price
$19.95
>
> To order your software:
> - Order on the Web from our secure online store at
> http://www.edmark.com/offers and enter the offer code 9908TTE
> OR
> - Call us at 1-800-320-8379 and be sure to reference your special offer
> code: 9908TTE
>
> To learn more about these products:
> - Visit our Web site at http://www.edmark.com/prod/tt
> OR
> - Call 1-800-320-8379 and request a copy of our software catalog.
>
> * Terms & Conditions
> This offer cannot be combined with any other offers and is only available
> direct from Edmark on consumer products. Savings off the Edmark price;
> retail prices may vary. Not responsible for typographical errors. This
offer
> expires on 9/30/99. Offer subject to availability. We reserve the right to
> limit quantities purchased. Resale of titles not permitted. Valid only in
> the US and Canada (except where taxed, restricted, or prohibited by law).
>
> Shipping and handling extra. For Priority U.S. Mail delivery in the U.S.,
a
> shipping charge of $5 per order applies. Sales tax will be charged where
> applicable. No CODs accepted. Allow 7-10 days for delivery.
>
> FOR EDUCATORS: 15% OFF MIX 'N MATCH LICENSES
> The new Mix 'n Match License program from Edmark provides the most
flexible
> and affordable way to purchase software for your school or district.
> Purchase a Mix 'n Match License of 50 users or more and you can
> automatically deduct 15%!
>
> This offer cannot be combined with any other offers. Valid in the U.S. and
> Canada (except where taxed, restricted, or prohibited by law). Excludes
> Crayola, Brain Quest, and DynEd titles. Offer valid September 1, 1999
> through February 29, 2000. Shipping and handling fees apply.
>
> For more details, please contact an Edmark authorized education dealer or
> Edmark Customer Service at (800) 362-2890.
>
> *****************************
> F. TRADEMARKS
> Edmark, the Edmark logo, An Island Adventure, Astro Algebra, Bailey's Book
> House, Calculating Crew, Carnival Countdown, Destination: Time Trip, USA,
> Ignite the Curious Mind, Imagination Express, Imagination Station,
KidDesk,
> Mighty Math, Millie & Bailey, Millie's Math House, Number Heroes, Oranga
> Banga, Sammy's Science House, Stanley's Sticker Stories, Strategy
> Challenges, Thinkin' Science, Thinkin' Things, TouchWindow, Trudy's Time &
> Place House, Virtual Manipulatives, Words Around Me, and Zoo Zillions are
> registered trademarks of the Edmark Corporation.
>
> An Ocean Adventure, Brain Bytes, Cosmic Geometry, Family Desk, Fripple,
> FrippleTown, Kid-Safe Sites, Let's Go Read!, Let's Go Write!, Net
Companion,
> Sky Island Mysteries, Super Secret Science Station, Travel the World, True
> Network Versions, and ZAP! are trademarks of the Edmark Corporation.
>
> *****************************
> Edmark makes no representations or warranties regarding non-Edmark Web
sites
> which you choose to access from Edmark E-News or other Edmark sources.
> Non-Edmark Web sites are not controlled or monitored by Edmark. Edmark
does
> not endorse the content, or the use, of such Web sites. You accept
> responsibility for all risks related to non-Edmark sites by selecting to
> access them.
>
> *****************************
> G. SUBSCRIPTIONS
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and
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>
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