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Lesson Plans


RE: Need suggestions

[ Thread ][ Subject ][ Author ][ Date ]
Claire Loughheed (ClaireLoughheed)
Wed, 19 Aug 1998 11:24:36 -0400


> -----Original Message-----
> From: Doug DuBosque [SMTP:dd]
> Sent: Wednesday, August 19, 1998 9:46 AM
> To:
> Subject: Re: Need suggestions
>
> >I teach K-4th and I've found out the hard way that many students
> >think the faster they are done, the better their project is. I was
> thinking
> >of starting a "I'm done" box filled with activities and games
>
> A while back, I posted a lengthy description of a K-3 drawing lesson I
> do
> as a visiting author-illustrator in schools. Because I don't have the
> luxury of designing my environment, I've created little "rules" to
> help
> turn the project itself into a game [schools have rules, but so do
> games!].
>
> They can be trivial - in fact, that seems to be a plus - and still
> work
> towards your overall goal. In 45 minutes with kids I've never met, one
> rule
> in the guided crayon drawing is "no white space left on the paper"
> (except
> clouds). In other words, you're not finished until I say you're
> finished.
> (I can always find a white spot :-))
>
> By keeping them all busy, I can concentrate on making suggestions to
> individuals.
>
> I'd be a little wary of an "I'm done" box (free drawing is *surprise!*
> my
> preference) for two reasons:
>
> 1) might serve as incentive to finish even faster if the alternate
> activity
> is more fun;
>
> 2) puts students out of your control (not discipline-wise, but in
> terms of
> what they're experiencing). If the game they're playing is YOUR game,
> you
> can always change rules on the fly to add content or experiential
> value.
>
> Hope this is helpful. My classroom experience is intense, but limited.
>
> Doug DuBosque
>
> ------------------------------------------------
> Author of Draw Ocean Animals, Draw Rainforest Animals, Draw 3-D
> and a whole bunch more...see them all at http://drawbooks.com
> Also, online drawing lessons - tell your students!
>