Note: To protect the privacy of our members, e-mail addresses have been removed from the archived messages. As a result, some links may be broken.
A while back, I posted a lengthy description of a K-3 drawing lesson I do
as a visiting author-illustrator in schools. Because I don't have the
luxury of designing my environment, I've created little "rules" to help
turn the project itself into a game [schools have rules, but so do games!].
They can be trivial - in fact, that seems to be a plus - and still work
towards your overall goal. In 45 minutes with kids I've never met, one rule
in the guided crayon drawing is "no white space left on the paper" (except
clouds). In other words, you're not finished until I say you're finished.
(I can always find a white spot :-))
By keeping them all busy, I can concentrate on making suggestions to
I'd be a little wary of an "I'm done" box (free drawing is *surprise!* my
preference) for two reasons:
1) might serve as incentive to finish even faster if the alternate activity
is more fun;
2) puts students out of your control (not discipline-wise, but in terms of
what they're experiencing). If the game they're playing is YOUR game, you
can always change rules on the fly to add content or experiential value.
Hope this is helpful. My classroom experience is intense, but limited.
Author of Draw Ocean Animals, Draw Rainforest Animals, Draw 3-D
and a whole bunch more...see them all at http://drawbooks.com
Also, online drawing lessons - tell your students!